Find the Fun

Lately, I’ve been posting over at G+. It’s been longer-than-Twitter-shorter-than-blog type half-baked posts. But I think this warrants a blog post. In Nora England and B’alam Mateo-Toledo’s endangered languages class, we were discussing the issue of getting community members—most particularly kids, the lynchpin of language revitalization—to care about their endangered language. And most particularly, to …

The Matter of Britain

I’ve been working on a game set in Regency Britain of magicians and fairies, drawing much inspiration from Susanna Clarke’s fantastic book, Jonathan Strange & Mr Norrell. The themes of madness and manners are so perfectly embodied in the period, with the very king himself being mad. But I’ve had a realization as I work …

Games Blog

So, I’ll be moving a lot of my games-related talking to games.transneptune.net, where John and Austin and occasionally Allie will be joining me in blogging about our game development thoughts and process. Follow if you’re interested, avoid if you’re not!

A Little Mad

I fear I have gone a little mad. My mind and time have been so occupied by one thing—linguistics—that I retaliate by thinking about another—games and their design—as much as I can. I am filled with a manic energy, and sleep goes by the wayside. I read for my classes as fast as I can, …

Dread

Tonight, John ran a game of Dread. He nailed it. We nailed it. And we recorded it. The audio quality isn’t the best—we were operating off my computer’s internal mic. But we got the whole game, and most of our post-mortem (an apt choice of words when the game is Dread). I’m gonna clean up …