Find the Fun

Lately, I’ve been posting over at G+. It’s been longer-than-Twitter-shorter-than-blog type half-baked posts. But I think this warrants a blog post. In Nora England and B’alam Mateo-Toledo’s endangered languages class, we were discussing the issue of getting community members—most particularly kids, the lynchpin of language revitalization—to care about their endangered language. And most particularly, to …

The Matter of Britain

I’ve been working on a game set in Regency Britain of magicians and fairies, drawing much inspiration from Susanna Clarke’s fantastic book, Jonathan Strange & Mr Norrell. The themes of madness and manners are so perfectly embodied in the period, with the very king himself being mad. But I’ve had a realization as I work …

Games Blog

So, I’ll be moving a lot of my games-related talking to games.transneptune.net, where John and Austin and occasionally Allie will be joining me in blogging about our game development thoughts and process. Follow if you’re interested, avoid if you’re not!

Character and Situation

This is not a fully-formed thought yet, but here goes. I’ve been reading and playing and thinking about a lot of story games lately, of course. And in particular, one game: Burning Wheel. I played this game years ago (“classic”) and found it not quite to my liking; there were some good things about it, …

Getting ready for another one

Well, we have a playtest version of Loom, the heroic fantasy RPG we’ve been working on, ready. If you’re interested, drop me a line. It’s rather in the vein of Star Wars or Garth Nix’s Abhorsen series, to my mind. Temptation, heroism, all that. Beyond that, back in Boulder, getting over a sore throat, and …

Do Science to It

Note to self: game design is great for many reasons. One reason is that you get to make a game, and then do science to it. We’ve identified a number of possible problems with the current game, and now we’re going to try to isolate them. Control! For variables! We played a playtest session of …

Dread: Dungeons and Dread AP

I mentioned a bit ago that I played a game of Dread run by the estimable John. Having gotten the permission of the participants, and having edited out some bits like our having dinner in the middle, I now put up the three-part audio of the game. There are five participants, a bit of overlap …

A Little Mad

I fear I have gone a little mad. My mind and time have been so occupied by one thing—linguistics—that I retaliate by thinking about another—games and their design—as much as I can. I am filled with a manic energy, and sleep goes by the wayside. I read for my classes as fast as I can, …

Dread

Tonight, John ran a game of Dread. He nailed it. We nailed it. And we recorded it. The audio quality isn’t the best—we were operating off my computer’s internal mic. But we got the whole game, and most of our post-mortem (an apt choice of words when the game is Dread). I’m gonna clean up …

What not to do in an RPG

RPGs are great.  They allow for all sorts of collaborative fiction with all sorts of people playing all sorts of characters. Never in a stage production could I be cast as a … well, as any of the characters I ever play. But hold on, “all sorts” of fiction?  There’s one in particular that has …