Birthday

My birthday party was last night. Absolutely lovely. A good bunch of people from various different circles all intersecting and seeming to like each other and stick around for hours. Good food, good drink. Today, nothing to do but dishes. This is as it should be.

Character and Situation

This is not a fully-formed thought yet, but here goes. I’ve been reading and playing and thinking about a lot of story games lately, of course. And in particular, one game: Burning Wheel. I played this game years ago (“classic”) and found it not quite to my liking; there were some good things about it, …

Getting ready for another one

Well, we have a playtest version of Loom, the heroic fantasy RPG we’ve been working on, ready. If you’re interested, drop me a line. It’s rather in the vein of Star Wars or Garth Nix’s Abhorsen series, to my mind. Temptation, heroism, all that. Beyond that, back in Boulder, getting over a sore throat, and …

Home

I’ve been home a few days now, and in NYC, and now there’s snow. Lovely. I’ve been working on one of the games; updates soon and possibly some further details. I’ve also been thinking about security and society. More on that soon.

Semester’s end

This is the last week of classes. Mostly done my papers (just need to edit a bit), and then there are some presentations and grading to do. Also, I’ve made an unordered list of what I want to do with my life: to make RPGs to teach to administer a bunch of linux boxes that …

Sometimes Fortune Smiles

I recently, for no good reason and at no expense, won some money. This allowed me to spend tonight doing what I think is the highest calling in my life: treating friends to a good dinner. Good friends, good food, good conversation. We went to Himalayas, the best restaurant in Boulder in my estimation. We …

Plain Speech

Language Log informs me that today is International Talk Like a Quaker Day, and so I think I’ll take the opportunity to think about plain speech, and what it means to me. I don’t think that thee-ing (not, as Language Log discusses, thou-ing) is really appropriate in the modern age. I’m generally against orthopraxy, and …

Do Science to It

Note to self: game design is great for many reasons. One reason is that you get to make a game, and then do science to it. We’ve identified a number of possible problems with the current game, and now we’re going to try to isolate them. Control! For variables! We played a playtest session of …

Dread: Dungeons and Dread AP

I mentioned a bit ago that I played a game of Dread run by the estimable John. Having gotten the permission of the participants, and having edited out some bits like our having dinner in the middle, I now put up the three-part audio of the game. There are five participants, a bit of overlap …

Easy A

A short one: I saw Easy A today, and it was fantastic. A great movie, possibly a classic-to-be. A great soundtrack. Surprisingly deep and nuanced. Go see it.