Games Blog

So, I’ll be moving a lot of my games-related talking to games.transneptune.net, where John and Austin and occasionally Allie will be joining me in blogging about our game development thoughts and process. Follow if you’re interested, avoid if you’re not!

Character and Situation

This is not a fully-formed thought yet, but here goes. I’ve been reading and playing and thinking about a lot of story games lately, of course. And in particular, one game: Burning Wheel. I played this game years ago (“classic”) and found it not quite to my liking; there were some good things about it, …

Getting ready for another one

Well, we have a playtest version of Loom, the heroic fantasy RPG we’ve been working on, ready. If you’re interested, drop me a line. It’s rather in the vein of Star Wars or Garth Nix’s Abhorsen series, to my mind. Temptation, heroism, all that. Beyond that, back in Boulder, getting over a sore throat, and …

Do Science to It

Note to self: game design is great for many reasons. One reason is that you get to make a game, and then do science to it. We’ve identified a number of possible problems with the current game, and now we’re going to try to isolate them. Control! For variables! We played a playtest session of …