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Transneptune

beyond the Kuiper Belt, over the sea

Archive for March, 2011

Disqus

Sunday, March 20th, 2011

Because I like threaded comments and good notifications, I’ve set up Disqus for this here blag. If it perturbs you, sorry. Hopefully, it’ll help people get notified when people reply to comments. You don’t need a Disqus account or anything, but if you have one, awesome.

The Matter of Britain

Sunday, March 20th, 2011

I’ve been working on a game set in Regency Britain of magicians and fairies, drawing much inspiration from Susanna Clarke’s fantastic book, Jonathan Strange & Mr Norrell. The themes of madness and manners are so perfectly embodied in the period, with the very king himself being mad. But I’ve had a realization as I work on it that I really need to incorporate another great love of mine: the Matter of Britain.

Some have said that Arthur, the rex quondam rexque futurus did in fact return in Britain’s hour of greatest need, as Arthur Lord Wellington. I think that drawing from this rich body of myth will do nothing but good. So if I start becoming obsessed, and talk all the time about cryptic connections between prominent figures of the late Georgian and Regency periods and figures of Arthurian myth, please encourage me.

There are two prominent and interrelated aspects of game design, system and setting. I’ve got a firm grasp on the system for this game, but now I’m making the meat for those bones.

The King’s Speech

Saturday, March 12th, 2011

I saw it tonight. Great movie.

I liked the amount of period detail, for sure, but what I really liked was the fantastic structure: every act and scene and beat was just in place. A problem, a new relationship, a breaking of that relationship, an increased crisis that leads to reconciliation. A gradual escalation of stakes until a twist that breaks the relationship again, and then another, bigger crisis, mirroring the earlier one. A climax and victory.

I’ll need to dissect it a bit more, it’s got plenty of meat to chew on.