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<channel>
	<title>Transneptune</title>
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	<link>http://transneptune.net</link>
	<description>beyond the Kuiper Belt, over the sea</description>
	<lastBuildDate>Wed, 10 Feb 2010 22:33:28 +0000</lastBuildDate>
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			<item>
		<title>What not to do in an RPG</title>
		<link>http://transneptune.net/2010/02/10/what-not-to-do-in-an-rpg/</link>
		<comments>http://transneptune.net/2010/02/10/what-not-to-do-in-an-rpg/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 22:33:28 +0000</pubDate>
		<dc:creator>kit</dc:creator>
				<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[affordances]]></category>
		<category><![CDATA[bad games]]></category>
		<category><![CDATA[mysteries]]></category>

		<guid isPermaLink="false">http://transneptune.net/?p=313</guid>
		<description><![CDATA[RPGs are great.  They allow for all sorts of collaborative fiction with all sorts of people playing all sorts of characters. Never in a stage production could I be cast as a … well, as any of the characters I ever play.
But hold on, &#8220;all sorts&#8221; of fiction?  There&#8217;s one in particular that has never [...]]]></description>
			<content:encoded><![CDATA[<p><acronym title="Role-Playing Game">RPG</acronym>s are great.  They allow for all sorts of collaborative fiction with all sorts of people playing all sorts of characters. Never in a stage production could I be cast as a … well, as any of the characters I ever play.</p>
<p>But hold on, &#8220;all sorts&#8221; of fiction?  There&#8217;s one in particular that has never worked in my experience, and that is the Murder Mystery.  It&#8217;s incredibly hard to make a murder mystery work in an RPG.  If you go the Agatha Christie route, you need to come up with an outlandish murder scenario, an oddball cast of suspects, and then have the players roll well on their perception rolls to spot key details.  If you go the Colin Dexter route, you need to make a dense web of relations between a group of reasonably normal people, and have the players suss out a motive by exploring the whole social web.</p>
<p>Either way, you run into a problem of affordances: you know how, in a video game, some doors just are flat panels with no handles?  You know that you can&#8217;t open them, because they lack a handle and its affordances.  In an RPG, affordances are even more obvious, generally: the GM, in describing things, gives you the set of things you might need to know, or to twiddle, or to play with.  They can throw red herrings in there, but that just ameliorates the problem—fundamentally, they&#8217;ve still taken a number of things and raised them from the background.  A part of a mystery is often identifying what information to take out of the background.</p>
<p>Finally, mysteries are troublesome because of their intrinsically solitary method of solving—the information that solves the mystery can come from many sources, but the moment of <em>eureka</em> comes from one mind, and one mind alone.  One person synthesizes the information and then Knows How It Happened.  Who wants to play Dr. Watson to some other player&#8217;s Holmes?  To have everything explained, because either they as a player couldn&#8217;t put it together, or they as a player didn&#8217;t get enough information to put it together because they did not roll well enough on perception rolls?  Not I.</p>
<p>So, if you&#8217;ve run a successful murer mystery tabletop RPG, please, tell me how.</p>
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		<item>
		<title>Roleplaying Books</title>
		<link>http://transneptune.net/2010/01/23/roleplaying-books/</link>
		<comments>http://transneptune.net/2010/01/23/roleplaying-books/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 23:52:33 +0000</pubDate>
		<dc:creator>kit</dc:creator>
				<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[borders]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[flgs]]></category>
		<category><![CDATA[mouse guard]]></category>

		<guid isPermaLink="false">http://transneptune.net/2010/01/23/roleplaying-books/</guid>
		<description><![CDATA[Sadly, this post is not about a game in which you play ancient tomes or cheap paperbacks. Though I have played an ex-book in a game before. No, this is just a quick observation that my FLGS has fewer RPGs than the nearest Borders, though of course a similarly DnD-heavy selection. But, curiously, both have [...]]]></description>
			<content:encoded><![CDATA[<p>Sadly, this post is not about a game in which you play ancient tomes or cheap paperbacks. Though I have played an ex-book in a game before. No, this is just a quick observation that my <acronym title="Friendly Local Game Store">FLGS</acronym> has fewer <acronym title="Role-Playing Game">RPG</acronym>s than the nearest Borders, though of course a similarly <acronym title="Dungeons and Dragons">DnD</acronym>-heavy selection. But, curiously, both have the Mouse Guard RPG.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Server Migration</title>
		<link>http://transneptune.net/2010/01/23/server-migration-2/</link>
		<comments>http://transneptune.net/2010/01/23/server-migration-2/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 17:21:20 +0000</pubDate>
		<dc:creator>kit</dc:creator>
				<category><![CDATA[system status]]></category>
		<category><![CDATA[dns fail]]></category>
		<category><![CDATA[sysadmining]]></category>

		<guid isPermaLink="false">http://transneptune.net/2010/01/23/server-migration-2/</guid>
		<description><![CDATA[That was a bust. EveryDNS doesn&#8217;t yet support SRV records. If I&#8217;m not going to move all my services to the new server, I need support for that. So I may yet do it, but only when I can move XMPP and LDAP services over, too.
]]></description>
			<content:encoded><![CDATA[<p>That was a bust. EveryDNS doesn&#8217;t yet support <acronym title="Service">SRV</acronym> records. If I&#8217;m not going to move all my services to the new server, I need support for that. So I may yet do it, but only when I can move <acronym title="eXtensible Messaging and Presence Protocol">XMPP</acronym> and <acronym title="Lightweight Directory Access Protocol">LDAP</acronym> services over, too.</p>
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		<item>
		<title>Server Migration</title>
		<link>http://transneptune.net/2010/01/21/server-migration/</link>
		<comments>http://transneptune.net/2010/01/21/server-migration/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 04:32:33 +0000</pubDate>
		<dc:creator>kit</dc:creator>
				<category><![CDATA[system status]]></category>
		<category><![CDATA[downtime]]></category>
		<category><![CDATA[server]]></category>

		<guid isPermaLink="false">http://transneptune.net/?p=306</guid>
		<description><![CDATA[I am going to move the hosting of this blog to a more stable server soon.  This will involve as much as a day of downtime, and then it will hopefully cut the amount of subsequent downtime significantly.  With luck there&#8217;ll be no more than a half-hour break in availability, though.  Keep [...]]]></description>
			<content:encoded><![CDATA[<p>I am going to move the hosting of this blog to a more stable server soon.  This will involve as much as a day of downtime, and then it will hopefully cut the amount of subsequent downtime significantly.  With luck there&#8217;ll be no more than a half-hour break in availability, though.  Keep an eye on @<a href="http://twitter.com/transneptune">Transneptune</a> for updates about when this will happen; with luck, it&#8217;ll be this Saturday.</p>
<p>This means that other blogs here will also be down briefly: <a href="http://kipilefti.transneptune.net">Kipilefti</a>, <a href="http://chiyaa.transneptune.net">Chiyaa</a>, <a href="http://oddletters.com">Oddletters</a>.  Keep an eye on that Twitter account for updates and server status!</p>
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		<title>Roleplaying advice</title>
		<link>http://transneptune.net/2009/12/29/roleplaying-advice/</link>
		<comments>http://transneptune.net/2009/12/29/roleplaying-advice/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 21:53:54 +0000</pubDate>
		<dc:creator>kit</dc:creator>
				<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[rpg character creation]]></category>

		<guid isPermaLink="false">http://transneptune.net/?p=303</guid>
		<description><![CDATA[John over at The Mighty Atom has some good advice.  Reproduced here:
Connected: The character has relationships (positive and negative) with other significant characters in the situation.
Committed: The character has a stake in the outcome of the situation, and will stay to see it through.
Capable: The character has the capacity to affect change in the situation [...]]]></description>
			<content:encoded><![CDATA[<p>John over at The Mighty Atom has some <a title="The Four Cs of Characters" href="http://mightyatom.blogspot.com/2009/12/four-cs-of-characters.html">good advice</a>.  Reproduced here:</p>
<blockquote><p><strong>Connected</strong>: The character has relationships (positive and negative) with other significant characters in the situation.</p>
<p><strong>Committed</strong>: The character has a stake in the outcome of the situation, and will stay to see it through.</p>
<p><strong>Capable</strong>: The character has the capacity to affect change in the situation by taking decisive action.</p>
<p><strong>Conflicted</strong>: The character has beliefs and goals that are in conflict. They must make choices about which are more important, and which must be abandoned or changed.</p></blockquote>
<p>Also, Gregor Hutton has some great advice in <a title="Buy it FASTER" href="http://gregorhutton.com/boxninja/threesixteen/index.html">3:16</a>:</p>
<blockquote><p><strong>PLAY, DON’T WORK</strong><br />
Play is fun, so embrace the kill-happy machismo [this particular point is specific to the game. –Kit] and play with it. It’s not work, right? You shouldn’t be stressing over this.</p>
<p><strong> LIVE THE MOMENT</strong><br />
Each moment might be your character’s last, so don’t try and plan ahead. Events and dice rolls will throw you a curveball all the time. You’ll find that the bigger picture will take care of itself in play.</p>
<p><strong> BE A TEAM PLAYER</strong><br />
Listen to your other players at least as much as you speak. Do share your ideas but learn to enjoy the contributions of others too.</p>
<p><strong> DON’T TRY TO BE TOO CLEVER</strong><br />
If you spend all your time trying to be clever or bring in more twists and turns it’ll just be tiring. Instead, just go with the intuitive and obvious answers that pop into your head. Simple is best.</p>
<p><strong> BE DIRECT</strong><br />
Trying to be subtle can be confusing, and trying to make a convoluted plan worse. Be straight to the heart of the matter.</p>
<p><strong> BE OPEN</strong><br />
Be open minded and honest about how you feel. That’s the way.</p></blockquote>
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		<title>Avatar</title>
		<link>http://transneptune.net/2009/12/22/avatar/</link>
		<comments>http://transneptune.net/2009/12/22/avatar/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 20:51:26 +0000</pubDate>
		<dc:creator>kit</dc:creator>
				<category><![CDATA[life]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[movie reviews]]></category>

		<guid isPermaLink="false">http://transneptune.net/?p=300</guid>
		<description><![CDATA[I suppose I must comment on it.  I went, I saw, I enjoyed.  But I don&#8217;t think I enjoyed it for the reasons one &#8220;should&#8221; enjoy a movie.
Avatar has been dominating the airwaves and the conversations around me a lot.  It&#8217;s certainly good in many respects, and the amount of conversational fodder it has provided [...]]]></description>
			<content:encoded><![CDATA[<p>I suppose I must comment on it.  I went, I saw, I enjoyed.  But I don&#8217;t think I enjoyed it for the reasons one &#8220;should&#8221; enjoy a movie.</p>
<p><em>Avatar</em> has been dominating the airwaves and the conversations around me a lot.  It&#8217;s certainly good in many respects, and the amount of conversational fodder it has provided is one of those.  But the problems almost balance the good aspects.  It has a schizoid attitude towards and portrayal of the indigenous people, well-addressed in <a title="White Guilt and Avatar" href="http://io9.com/5422666/when-will-white-people-stop-making-movies-like-avatar">this review</a>.  There are so many problems with it requiring a white, male, American <em>soldier</em> to make the indigenous people win that I don&#8217;t know where to start, but the short version is that all those things would be OK if they mattered to his ground-breaking plan.  But actually?  His plan was a non-plan.  I&#8217;ll avoid saying more for spoilers-sake, in case you care.</p>
<p>So why was it good?  I enjoyed watching it for much the same reasons I would enjoy looking at a painting.  It was, quite simply, visually stunning.  The story was thin, archetypal, problematic in terms of race-attitudes, but <em>man</em> was it pretty to look at.  But it was also good in terms of inspiration for secondary-creation: the conlang for the Na&#8217;vi was fabulous, and well-acted, and the world had many compelling features, inspiring me to some fun co-exobiology thoughts.  And the movie&#8217;s ecological message is not subtle, either, which I think is fabulous—no need to tread softly around such a message, just put it out there.</p>
<p>So, ultimately, the movie is good not for much <em>in </em>itself, besides the pretty, but it&#8217;s quite good for the topics it gets you thinking about and talking about, most clearly race/privilege, and the environment.  I&#8217;d recommend it.</p>
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		<item>
		<title>Holiday Frantic</title>
		<link>http://transneptune.net/2009/12/20/holiday-frantic/</link>
		<comments>http://transneptune.net/2009/12/20/holiday-frantic/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 23:56:17 +0000</pubDate>
		<dc:creator>kit</dc:creator>
				<category><![CDATA[life]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[lifedump]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[vienna teng]]></category>

		<guid isPermaLink="false">http://transneptune.net/?p=297</guid>
		<description><![CDATA[Too much happening lately to catch up on writing about: saw Vienna Teng, awesome as ever, with Allie, awesome as ever.  Snow again, just after I made it into NYC for a quick seeing of Miles and Mendez and Lisa, and Avatar.  The movie was visually stunning, had a fine but thin story, and some [...]]]></description>
			<content:encoded><![CDATA[<p>Too much happening lately to catch up on writing about: saw <a title="Vienna Teng" href="http://viennateng.com/">Vienna Teng</a>, awesome as ever, with Allie, awesome as ever.  Snow again, just after I made it into NYC for a quick seeing of Miles and Mendez and Lisa, and <a title="the movie" href="avatarmovie.com/">Avatar</a>.  The movie was visually stunning, had a fine but thin story, and some real problems with portrayal of indigenous cultures.  But was basically fun.  Now, I&#8217;m working on all sorts of coding projects, and really ought to admit to myself that I have many people to buy gifts for.</p>
<p>Too many project ideas is a great state to be in, when you have the chance to work on them as much as you want.</p>
<p>Oh yeah: snow, twice, BEAUTIFUL.</p>
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		<title>Google Wave</title>
		<link>http://transneptune.net/2009/11/26/google-wave/</link>
		<comments>http://transneptune.net/2009/11/26/google-wave/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 18:47:42 +0000</pubDate>
		<dc:creator>kit</dc:creator>
				<category><![CDATA[computers]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[wave]]></category>

		<guid isPermaLink="false">http://transneptune.net/?p=294</guid>
		<description><![CDATA[Is still cool. I&#8217;ve got a pile of invites; anyone want one?
(Since people keep asking: Google Wave is not, in and of itself, anything new.  It is, rather, a beautifully conceived [though not yet quite fully implemented!] melding of existing technologies.  The tag-line version is that it is a integration of wiki, IM, email, and [...]]]></description>
			<content:encoded><![CDATA[<p>Is still cool. I&#8217;ve got a pile of invites; anyone want one?</p>
<p>(Since people keep asking: Google Wave is not, in and of itself, anything <em>new</em>.  It is, rather, a beautifully conceived [though not yet quite fully implemented!] melding of existing technologies.  The tag-line version is that it is a integration of wiki, IM, email, and collaborative document editing, with line-item threaded responses and real-time typing from other users visible.  Many people balk at this last point, but it&#8217;s (a) really surprisingly useful and makes communication a lot more like, well, real conversation, and (b) eventually going to be configurable.)</p>
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		<title>Droid Review Addendum</title>
		<link>http://transneptune.net/2009/11/25/droid-review-addendum/</link>
		<comments>http://transneptune.net/2009/11/25/droid-review-addendum/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 20:27:06 +0000</pubDate>
		<dc:creator>kit</dc:creator>
				<category><![CDATA[computers]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[droid]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://transneptune.net/?p=292</guid>
		<description><![CDATA[The inimitable @andrewa121 pointed out that the iPhone has greater extended-latin input abilities than I had ascribed to it; he suggested touch-and-hold to get options for accented characters (which is exactly what one does in Android 2.0).  I would like to state for the record that I had tried this unsuccessfully on an iPhone [...]]]></description>
			<content:encoded><![CDATA[<p>The inimitable @<a href="http://twitter.com/andrewa121">andrewa121</a> pointed out that the iPhone has greater extended-latin input abilities than I had ascribed to it; he suggested touch-and-hold to get options for accented characters (which is exactly what one does in Android 2.0).  I would like to state for the record that I had tried this unsuccessfully on an iPhone 3GS prior to writing the last post.</p>
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		<title>Motorola Droid Review (finally!)</title>
		<link>http://transneptune.net/2009/11/22/motorola-droid-review-finally/</link>
		<comments>http://transneptune.net/2009/11/22/motorola-droid-review-finally/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 00:34:06 +0000</pubDate>
		<dc:creator>kit</dc:creator>
				<category><![CDATA[computers]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[droid]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://transneptune.net/?p=289</guid>
		<description><![CDATA[Well, I&#8217;ve had this phone for a bit now, and thought it time to give my thoughts on it.  They are basically positive—if you&#8217;re a nerdy guy, this is a good smartphone for you.
The pros are good pros for me, and the cons are cons that don&#8217;t bother me, but might be bad for [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I&#8217;ve had <a href="http://en.wikipedia.org/wiki/Motorola_Droid">this phone</a> for a bit now, and thought it time to give my thoughts on it.  They are basically positive—if you&#8217;re a nerdy guy, this is a good smartphone for you.</p>
<p>The pros are good pros for me, and the cons are cons that don&#8217;t bother me, but might be bad for other people.  I like the speed, UI, option for on-screen (for general use) or slide-out (for intensive, or <acronym title="Secure SHell">SSH</acronym>, use) keyboard.  I like the selection of apps (by which I mean that there&#8217;s a good, free, SSH app, and then other, very Google-oriented apps, and a Pandora app).</p>
<p>I like the battery life, I like the resolution, I like the camera.  I like running six different apps at a time, and I <em>still</em> like the battery life.</p>
<p>I think that the shape of it is very <em>male</em>, it&#8217;s a little thicker than I&#8217;d like (for fitting in my erstwhile cell-phone pockets), and many of the apps seem buggier than I&#8217;ve seen on the iPhone—but they&#8217;ve yet to be destructive bugs.  Mostly, the Twitter app I use complains that it needs to force-quit a lot, and then doesn&#8217;t, because, actually, it doesn&#8217;t need to.</p>
<p>This point is a slight win for the Droid over the iPhone: it can input extended latin characters quite easily, and — and … particularly, but it doesn&#8217;t have the fonts to display weirder Unicode, like ♆.</p>
<p>It can&#8217;t (yet) play arbitrary Flash embeds, so I can&#8217;t watch <acronym title="Zero Punctuation">ZP</acronym> on it.  But it can catch YouTube links and redirect them to the YouTube app.</p>
<p>In the end: nerdy guy, yes.  Anyone else, probably not.  Price is completely equivalent to the iPhone, in terms of data plan as well.</p>
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