Plain Speech

Language Log informs me that today is International Talk Like a Quaker Day, and so I think I’ll take the opportunity to think about plain speech, and what it means to me. I don’t think that thee-ing (not, as Language Log discusses, thou-ing) is really appropriate in the modern age. I’m generally against orthopraxy, and …

Do Science to It

Note to self: game design is great for many reasons. One reason is that you get to make a game, and then do science to it. We’ve identified a number of possible problems with the current game, and now we’re going to try to isolate them. Control! For variables! We played a playtest session of …

Dread: Dungeons and Dread AP

I mentioned a bit ago that I played a game of Dread run by the estimable John. Having gotten the permission of the participants, and having edited out some bits like our having dinner in the middle, I now put up the three-part audio of the game. There are five participants, a bit of overlap …

Easy A

A short one: I saw Easy A today, and it was fantastic. A great movie, possibly a classic-to-be. A great soundtrack. Surprisingly deep and nuanced. Go see it.

A Little Mad

I fear I have gone a little mad. My mind and time have been so occupied by one thing—linguistics—that I retaliate by thinking about another—games and their design—as much as I can. I am filled with a manic energy, and sleep goes by the wayside. I read for my classes as fast as I can, …